RTL: Football World Cup

  • Unlimited GmbH, RTL Sport
  • July 2005 – July 2006
  • Visual C++, DirectX, Lua, SQL

This project took a year of development with me as Technical Director / Lead Programmer. The goal was to allow RTL to analyse football scenes in full 3D graphic. Free camera angles and a set of analytical elements can be used to explain scenes to their viewers.

I designed the standalone graphic renderer and the engine’s specific toolset to allow operators to reconstruct scenes based on real video footage.

Three steps are necessary to get a football scene in 3D which happend a few seconds ago. At first scouting the position data from real video footage, then all animations for the players and the track of the ball must be set, and finally analytical elements and camera angles have to be set.