Jul20069

RTL: Football World Cup

  • Unlimited GmbH, RTL Sport
  • July 2005 – July 2006
  • Visual C++, DirectX, Lua, SQL

This project took a year of development with me as Technical Director / Lead Programmer. The goal was to allow RTL to analyse football scenes in full 3D graphic. Free camera angles and a set of analytical elements can be used to explain scenes to their viewers.

I designed the standalone graphic renderer and the engine’s specific toolset to allow operators to reconstruct scenes based on real video footage.

Three steps are necessary to get a football scene in 3D which happend a few seconds ago. At first scouting the position data from real video footage, then all animations for the players and the track of the ball must be set, and finally analytical elements and camera angles have to be set.

Gallery

Links

 
Nov200411

Short Paper: Realistic Shading of Human Skin in Real-Time

  • Short Paper handed in at ACM SIGGRAPH AFRIGRAPH 2004
  • November 2003 – June 2004
  • Visual C++, DirectX, OpenGL, HLSL, Cg, Photoshop, Virtools, RenderMan SL, Mental Ray, Maya


The demand for realistic human characters is driven by interactive application developers worldwide. The look of 3D models in real time graphics is efficiently improved by powerful shader techniques. In the past a common technique consisted of a simple lighting model combined with textures, which have pre-calculated illumination included.

In this paper we will give an overview of the most recent techniques in skin shading. We present a multifaceted implementation of shading techniques by efficiently combining various approaches. Therefore we will explain physical and anatomical backgrounds and refer to relevant papers. In our opinion, this work is a valuable reference to assist shader developers in their implementations and adaptions on recent and future graphic hardware.

This short paper is based on my diplomthesis about skin shading.

Gallery